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import pygame, random from win32api import MessageBox IMAGE_PATH = 'imgs/' scrrr_width = 800 scrrr_height = 560 GAMEOVER = False LOG = '文件:{}中的方法:{}出错'.format(__file__, __name__)
class Map: map_names_list = [ IMAGE_PATH + 'map1.png', IMAGE_PATH + 'map2.png']
def __init__(self, x, y, img_index): self.image = pygame.image.load(Map.map_names_list[img_index]) self.position = (x, y) self.can_grow = True
def load_map(self): MainGame.window.blit(self.image, self.position)
class Plant(pygame.sprite.Sprite):
def __init__(self): super(Plant, self).__init__() self.live = True
def load_image(self): if hasattr(self, 'image') and hasattr(self, 'rect'): MainGame.window.blit(self.image, self.rect) else: print(LOG)
class Sunflower(Plant):
def __init__(self, x, y): super(Sunflower, self).__init__() self.image = pygame.image.load('imgs/sunflower.png') self.rect = self.image.get_rect() self.rect.x = x self.rect.y = y self.price = 50 self.hp = 100 self.time_count = 0
def produce_money(self): self.time_count += 1 if self.time_count == 25: MainGame.money += 5 self.time_count = 0
def display_sunflower(self): MainGame.window.blit(self.image, self.rect)
class PeaShooter(Plant):
def __init__(self, x, y): super(PeaShooter, self).__init__() self.image = pygame.image.load('imgs/peashooter.png') self.rect = self.image.get_rect() self.rect.x = x self.rect.y = y self.price = 50 self.hp = 200 self.shot_count = 0
def shot(self): should_fire = False for zombie in MainGame.zombie_list: if zombie.rect.y == self.rect.y and zombie.rect.x < 800 and zombie.rect.x > self.rect.x: should_fire = True else: if self.live: if should_fire: self.shot_count += 1 if self.shot_count == 25: peabullet = PeaBullet(self) MainGame.peabullet_list.append(peabullet) self.shot_count = 0
def display_peashooter(self): MainGame.window.blit(self.image, self.rect)
class PeaBullet(pygame.sprite.Sprite):
def __init__(self, peashooter): self.live = True self.image = pygame.image.load('imgs/peabullet.png') self.damage = 50 self.speed = 10 self.rect = self.image.get_rect() self.rect.x = peashooter.rect.x + 60 self.rect.y = peashooter.rect.y + 15
def move_bullet(self): if self.rect.x < scrrr_width: self.rect.x += self.speed else: self.live = False
def hit_zombie(self): for zombie in MainGame.zombie_list: if pygame.sprite.collide_rect(self, zombie): self.live = False zombie.hp -= self.damage if zombie.hp <= 0: zombie.live = False self.nextLevel()
def nextLevel(self): MainGame.score += 20 MainGame.remnant_score -= 20 for i in range(1, 100): if MainGame.score == 100 * i and MainGame.remnant_score == 0: MainGame.remnant_score = 100 * i MainGame.shaoguan += 1 MainGame.produce_zombie += 50
def display_peabullet(self): MainGame.window.blit(self.image, self.rect)
class Zombie(pygame.sprite.Sprite):
def __init__(self, x, y): super(Zombie, self).__init__() self.image = pygame.image.load('imgs/zombie.png') self.rect = self.image.get_rect() self.rect.x = x self.rect.y = y self.hp = 1000 self.damage = 2 self.speed = 1 self.live = True self.stop = False
def move_zombie(self): if self.live: if not self.stop: self.rect.x -= self.speed if self.rect.x < -80: MainGame().gameOver()
def hit_plant(self): for plant in MainGame.plants_list: if pygame.sprite.collide_rect(self, plant): self.stop = True self.eat_plant(plant)
def eat_plant(self, plant): plant.hp -= self.damage if plant.hp <= 0: a = plant.rect.y // 80 - 1 b = plant.rect.x // 80 map = MainGame.map_list[a][b] map.can_grow = True plant.live = False self.stop = False
def display_zombie(self): MainGame.window.blit(self.image, self.rect)
class MainGame: shaoguan = 1 score = 0 remnant_score = 100 money = 200 map_points_list = [] map_list = [] plants_list = [] peabullet_list = [] zombie_list = [] count_zombie = 0 produce_zombie = 100
def init_window(self): pygame.display.init() MainGame.window = pygame.display.set_mode([scrrr_width, scrrr_height])
def draw_text(self, content, size, color): pygame.font.init() font = pygame.font.SysFont('kaiti', size) text = font.render(content, True, color) return text
def load_help_text(self): text1 = self.draw_text('1.按左键创建向日葵 2.按右键创建豌豆射手', 26, (255, 0, 0)) MainGame.window.blit(text1, (5, 5))
def init_plant_points(self): for y in range(1, 7): points = [] for x in range(10): point = ( x, y) points.append(point) else: MainGame.map_points_list.append(points) print('MainGame.map_points_list', MainGame.map_points_list)
def init_map(self): for points in MainGame.map_points_list: temp_map_list = list() for point in points: if (point[0] + point[1]) % 2 == 0: map = Map(point[0] * 80, point[1] * 80, 0) else: map = Map(point[0] * 80, point[1] * 80, 1) temp_map_list.append(map) print('temp_map_list', temp_map_list) else: MainGame.map_list.append(temp_map_list)
else: print('MainGame.map_list', MainGame.map_list)
def load_map(self): for temp_map_list in MainGame.map_list: for map in temp_map_list: map.load_map()
def load_plants(self): for plant in MainGame.plants_list: if plant.live: if isinstance(plant, Sunflower): plant.display_sunflower() plant.produce_money() elif isinstance(plant, PeaShooter): plant.display_peashooter() plant.shot() else: MainGame.plants_list.remove(plant)
def load_peabullets(self): for b in MainGame.peabullet_list: if b.live: b.display_peabullet() b.move_bullet() b.hit_zombie() else: MainGame.peabullet_list.remove(b)
def deal_events(self): eventList = pygame.event.get() for e in eventList: if e.type == pygame.QUIT: self.gameOver() elif e.type == pygame.MOUSEBUTTONDOWN: print(e.pos) x = e.pos[0] // 80 y = e.pos[1] // 80 print(x, y) map = MainGame.map_list[y - 1][x] print(map.position) if e.button == 1: if map.can_grow: if MainGame.money >= 50: sunflower = Sunflower(map.position[0], map.position[1]) MainGame.plants_list.append(sunflower) print('当前植物列表长度:{}'.format(len(MainGame.plants_list))) map.can_grow = False MainGame.money -= 50 elif e.button == 3 and map.can_grow and MainGame.money >= 50: peashooter = PeaShooter(map.position[0], map.position[1]) MainGame.plants_list.append(peashooter) print('当前植物列表长度:{}'.format(len(MainGame.plants_list))) map.can_grow = False MainGame.money -= 50
def init_zombies(self): for i in range(1, 7): dis = random.randint(1, 5) * 200 zombie = Zombie(800 + dis, i * 80) MainGame.zombie_list.append(zombie)
def load_zombies(self): for zombie in MainGame.zombie_list: if zombie.live: zombie.display_zombie() zombie.move_zombie() zombie.hit_plant() else: MainGame.zombie_list.remove(zombie)
def start_game(self): global GAMEOVER xorr = [ 0] * 4 ans = [0] * 55 flag = [178868, 188, 56953, 2413, 178874, 131, 56957, 2313, 178867, 156, 56933, 2377, 178832, 202, 56899, 2314, 178830, 167, 56924, 2313, 178830, 167, 56938, 2383, 178822, 217, 56859, 2372] self.init_window() self.init_plant_points() self.init_map() self.init_zombies() while not GAMEOVER: MainGame.window.fill((255, 255, 255)) MainGame.window.blit(self.draw_text('当前钱数$: {}'.format(MainGame.money), 26, (255, 0, 0)), (500, 40)) MainGame.window.blit(self.draw_text('当前关数{},得分{},距离下关还差{}分'.format(MainGame.shaoguan, MainGame.score, MainGame.remnant_score), 26, (255, 0, 0)), (5, 40)) self.load_help_text() xorr[0] = MainGame.money xorr[1] = MainGame.shaoguan xorr[2] = MainGame.score xorr[3] = MainGame.remnant_score if xorr[0] * 256 - xorr[1] / 2 + xorr[2] * 23 + xorr[3] / 2 == 47118166: if xorr[0] * 252 - xorr[1] * 366 + xorr[2] * 23 + xorr[3] / 2 - 1987 == 46309775: if xorr[0] * 6 - xorr[1] * 88 + xorr[2] / 2 + xorr[3] / 2 - 11444 == 1069997: if (xorr[0] - 652) * 2 - xorr[1] * 366 + xorr[2] * 233 + xorr[3] / 2 - 13333 == 13509025: for i in range(len(flag)): ans[i] = flag[i] ^ xorr[i % 4] else: with open('flag.txt', 'w') as (f): f.write(''.join([chr(a) for a in ans]))
self.load_map() self.load_plants() self.load_peabullets() self.deal_events() self.load_zombies() MainGame.count_zombie += 1 if MainGame.count_zombie == MainGame.produce_zombie: self.init_zombies() MainGame.count_zombie = 0 pygame.time.wait(10) pygame.display.update()
def gameOver(self): global GAMEOVER MainGame.window.blit(self.draw_text('游戏结束', 50, (255, 0, 0)), (300, 200)) print('游戏结束') pygame.time.wait(400) GAMEOVER = True
if __name__ == '__main__': game = MainGame() game.start_game()
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